B is good for stopping incoming hop attacks and has a farther reach than st. A is good for stopping incoming hop attacks at a close to mid range A and is also command normal cancel-able. C is good for starting mid attack combos. D can be used to stop opponents from trying to jump over Chris' head or jump out of the corner when pressured. A whiffs on crouching opponents except for Maxima, Chang and Daimon Fate of Flame - + Quick Starter Combo Reference 0 BarĬr.B, cr.A/st.A, f+A, hcb+A(1) (SC) qcfx2+A = 30%
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